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The Disney Monoculture: How Franchise Logic Narrowed Theatrical Cinema

Writer: David Lapadat | Music PhD
David Lapadat | Music PhD
Sep 1
6 min read


The Stadium Inside the Theatre


When the portals opened in Avengers: Endgame, recorded opening-night crowds erupted, and the scream carried a frequency worth examining because it was the sound of recognition rather than surprise. The sequence drew one character after another from a story built across twenty-one preceding films, and the audience knew the faces because it had followed those releases across eleven years. Captain America said “Assemble” and the theatre became a stadium. The emotion was real, physical, experienced in the body as joy; any account that reduces it to corporate conditioning has already missed what the scene achieved.


Its construction joined patience to precision. Screenwriters Christopher Markus and Stephen McFeely explained that the first portal was tied to Wakanda and that Peter Parker—the last hero shown disappearing in Infinity War—was saved for the end of the return. Alan Silvestri’s “Portals” gathered these entrances into one rising musical line. Recognition accumulated through image, sequence and sound until a decade of separate memories could be released in a few minutes.


Marvel described Endgame as the culmination of twenty-two films. Disney reported a worldwide opening of $1.2236 billion, an astonishing measure of how successfully prior attention had been converted into an event. Yet the scene matters beyond its revenue because it reveals the franchise’s most powerful resource: the audience enters the new film carrying the emotional work of the old ones. An unfamiliar standalone production has to create much of its attachment inside its own running time. Endgame could call upon attachments formed years earlier, then allow millions of viewers to recognize them together.


Illustrated world map covered with Disney castles and superhero figures above a city
A familiar portfolio can enter the release calendar with recognition already accumulated.


How Recognition Compounds


The Marvel Cinematic Universe made continuity into an economic structure. Recurring characters, shared consequences and post-credit sequences trained viewers to treat each film as both an experience and a contribution to a larger one. Viewers could follow the next film without seeing every instalment; familiarity increased the yield: a gesture recalled an old dispute, a secondary figure carried a previous loss, and an entrance could detonate because the audience knew who had crossed the frame.


This is one reason franchise demand behaves differently from demand for an unfamiliar story. Every successful release leaves behind viewers who have already learned its names, rules and relationships. The next film begins with that inheritance, while a new drama begins without the same accumulated web of relationships. Marketing can therefore promise return as well as novelty. Casting news becomes narrative news; a trailer activates memories before it explains a premise; even disagreement among fans keeps the shared object visible between releases.


None of this makes the pleasure false. Serial novels, theatrical repertories and long-running television have also used recurrence to deepen affection. Marvel’s achievement lies partly in coordinating that serial intimacy across feature films whose budgets and global openings belonged to blockbuster cinema. For studios seeking blockbuster-scale demand, familiar material offers an advantage that an original project must spend time and money creating. That advantage helps explain where financing, publicity and screens are most likely to gather.



Ownership Meets the Release Calendar


Disney acquired Marvel Entertainment in 2009 for approximately $4 billion and completed its purchase of Lucasfilm in 2012 in a transaction valued at about $4.1 billion. In March 2019, a month before Endgame opened, Disney completed its acquisition of much of Twenty-First Century Fox for approximately $71 billion. These transactions brought distinct production histories and major libraries under one company, including Marvel’s character library, Star Wars, 20th Century Fox, Searchlight and Fox 2000.


Disney’s own acquisition announcements described a strategy extending intellectual property across film, television, consumer products, parks and, increasingly, streaming. A theatrical release could now participate in a much wider circuit, with characters and worlds retaining value long after a cinema run. The acquisition record establishes neither a motive to suppress less obviously franchisable work nor a wholesale retreat from it. Disney continued operating Searchlight while retiring the Fox 2000 label after the merger. What the evidence establishes is concentration followed by reorganization, with different parts of the former Fox portfolio receiving different treatment.


The concentration stood out at the 2019 box office. Disney distributed seven of the ten films with the highest domestic calendar grosses that year. The breadth of that list matters. Marvel, Star Wars, Pixar, Disney animation and live-action remakes gave one portfolio several routes into family and event entertainment, nearly all backed by properties audiences already knew.


Seven titles cannot describe the whole of cinema, and commercial ranking cannot measure artistic worth. It does show why the release calendar can narrow without anyone banning a film. Exhibitors have strong reasons to devote their largest rooms, longest runs and most intense promotion to releases expected to produce immediate crowds. When one company repeatedly supplies those releases, other work remains possible but reaches the public under different conditions. A mid-budget drama, an original comedy or a formally difficult film must often assemble its audience without the same reservoir of recognition that the franchise carries into its opening weekend.



When Franchise Logic Becomes Common Sense


Antonio Gramsci’s account of cultural hegemony offers a useful lens here, provided it remains an analogy rather than a claim of legal monopoly. Hegemony describes a form of leadership that becomes ordinary through consent, institutions and habits until its assumptions begin to resemble common sense. In theatrical cinema, franchise logic approaches that position when familiar intellectual property, sequel continuity and event scale start to look like the natural qualifications for major investment and wide release.


The shift appears in the questions surrounding a prospective blockbuster: which known world it extends, which audience is already waiting and how its characters can travel across formats. These are economically intelligible concerns, especially when production and marketing costs are high. Repetition gradually turns them into an unstated definition of seriousness: the project most capable of sustaining future projects appears more substantial than a film that is not designed to seed another release, series or consumer franchise.


No one was forced into Endgame. Millions chose it, and recordings from its opening nights capture real enthusiasm; Marvel had earned much of that desire through casting, performance, humour, spectacle and patient continuity. Cultural leadership works precisely because it organizes real satisfactions. The risk lies in the feedback loop between those satisfactions and industrial scale. Within this model, recognition attracts investment, investment increases visibility, visibility produces further recognition, and the cycle makes one production model appear less like a model than the default shape of theatrical ambition.


Illustration of a cinema audience facing a screen of faces framed by golden portals
The portals sequence turned eleven years of shared memory into a theatrical event.


Scorsese’s Counterpressure


Martin Scorsese’s 2019 criticism of Marvel is often reduced to his comparison of the films with theme parks, although his argument was more exact than the insult extracted from it. He acknowledged the talent and craft involved. His objection concerned a franchise system shaped by market research, audience testing and financial pressure, one that offered sensation while reducing the mystery and emotional risk he associated with cinema. He also worried about the material conditions of exhibition: the domination of theatres by franchise entertainment left fewer opportunities for films that could not promise the same immediate return.


The portals sequence supplies a serious answer to him. Its emotional force cannot be dismissed as sensation alone; it joins performance, editing, music and accumulated narrative memory into a communal experience that cinema is unusually equipped to produce. A theatre full of strangers recognized the same figures at the same instant, and the audience’s response became part of the event. The MCU’s architecture had produced a genuine form of collective pleasure.


Scorsese’s challenge survives that answer because the dispute concerns more than whether Marvel films qualify as cinema. The sharper question is how much of theatrical cinema will be required to qualify as Marvel: serial, pre-sold, globally coordinated and able to carry value into another release. Disney did not erase other films, and its franchises do not constitute every cause of the industry’s contraction. Streaming, rising costs, changing habits and the fragility of theatrical distribution all belong to the history. Disney’s 2019 concentration nevertheless showed how efficiently franchise logic could convert prior affection into an unusual share of that year’s highest-grossing theatrical releases.


The theatre darkened and the portals closed. They had opened inward, through eleven years of shared memory, and the audience’s joy deserved to remain intact. The narrowing begins outside that scene, when accumulated recognition becomes the safest route for a film that hopes to reach the same scale.

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